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Lesson 9

Design Patterns Module Conclusion

In this module, you learned to treat patterns as named, reusable collaborations that solve recurring design problems. Patterns improve communication (“use Strategy here”), help localize change, and create testable seams in code. You also saw how pattern scope (Class vs. Object) changes when variability is resolved-compile-time via inheritance versus runtime via composition.

What we established

Key takeaways for practice

From lessons to the project

In the traffic-signals project, you modeled car and pedestrian controllers as state machines and coordinated them safely. That exercise mirrors real-world pattern use: identify variability (timing, phases), isolate it (state/strategy), and connect parts through a narrow API (coordinator/mediator).

What’s next: Singleton (preview)

Next module, you’ll constrain system-wide coordination to one instance. The Singleton pattern enforces a single access point-useful for central schedulers, configuration registries, or device gateways when global uniqueness is a requirement.

// Java - simple, lazy, thread-safe Singleton (Initialization-on-demand holder)
public final class IntersectionController {
  private IntersectionController() { /* wire timers, sensors, policies */ }
  private static final class Holder {
    static final IntersectionController INSTANCE = new IntersectionController();
  }
  public static IntersectionController getInstance() { return Holder.INSTANCE; }

  // Example API
  public void requestCrossing() { /* ... */ }
  public void setTimingProfile(TimingProfile p) { /* ... */ }
}

Self-check

Proceed to the next module to learn how to implement Singleton correctly and integrate it with your traffic-signals coordinator.


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